Acegikmo streams on twitch

I came across the twitch streams from Acegikmo starting with this one: It caught my attention for 3 hours, the functions I use in fragment shaders became a lot clearer.I discovered plenty of tips for Unity, and HLSL is quite similar to GLSL shading language I use in my open source projects. Since then, I watch nearly all the streams,[…]

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Displacement shader

The idea is to transform a 2D image as a texture mapped on a sphere and make it audio-reactive. I used openFrameworks with a vertex shader to achieve this. openFrameworks version 0.9.8 allowed to use gluQuadric functions, but it’s not available in version 0.10 and above anymore. uniform sampler2D colormap; uniform sampler2D bumpmap; varying vec2 TexCoord; uniform float maxHeight; uniform[…]

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MAKE ART! Creative Coding for Live Performance using Cinder

This is a 2 day workshop from 15-19 o’clock on april 29, 2017. Creative Coding for Live Performance using CinderLearn to code in C++ with the Cinder framework.– Setup the development environment: use Visual Studio community or xCode– use Tinderbox to create a project with Cinder blocks (modules)– learn about the project architecture: setup, update, draw– use blocks for warping,[…]

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