algo:ritmi

algo:ritmi is a 3D virtual club in which artists can perform by streaming their music/visuals/art and interact with the audience with chat and voice. People can attend virtually, choosing an avatar, or better creating their own with Blender for example. For this event, Marco Modena remixed a very nice model from 3D artist Cherry Manga: The virtual world is hosted[…]

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unity as a library

Ionic with Unity as a library

Since Unity version 2019.3 it’s possible use a Unity app as a library in a native mobile app! Based on this example, I managed to add a Ionic app inside a native mobile Android app, so it can launch and communicate with the Unity app. Using npm run ionic:build we get capacitor to copy the built files to /android/app/src/main/assets/public/ then[…]

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ISF Shader library for HeavyM

As a user of HeavyM VJ software and using nice shaders from the community, I was looking for a way to build a shader library in HeavyM HeavyM supports standard ISF shaders and has some shaders to get started. And a tutorial. I built an openFrameworks app to create gif files for preview the result. I just press the space[…]

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Festival Numaginaire

Dans le cadre du Festival Numaginaire, nous présentons Immersions Organiques à la Médiathèque Ranguin le 1e février de 18h à 19h30Music mix: GunstonVisuals: Bruce Lane with HeavyM + Videodromm software

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Unity ARCore

Dans un nouveau projet Unity changer la plateforme vers Android ou iOS dans File/Build Settings.Dans Player Settings:Section XR Settings Cocher ARCore SupportedSection Other Settings Graphics APIs supprimer Vulkan Télécharger depuis https://github.com/google-ar/arcore-unity-sdk/releases Menu Assets/Import Package/Custom Package, arcore-unity-sdk-1.13.unitypackageDécocher les exemples Si message d’erreur sur “using UnityEngine.SpatialTracking”, importer le package XR Legacy Input Helper Créer dans la scène un Objet null appelé ARCore[…]

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